本記事はヨットのスコアの期待値に関する記事です.
『世界のアソビ大全51』におけるルールに従います.
スコアの期待値を最大化する戦略を採用した場合,191.774369188342 となります.
既約分数で表すと,
\frac{13016843164781134911577847485373669410583272579736395462208071768435842671487294870976987471456569489783095557501482949120609571264927}{67875823134619594730407653673318155404265238604384965333372979438895032016829720226590246561116620399665156181673853449412452286464}
です.
解法
325点が達成される確率と同様のDPで解きます.ボーナス点の進捗を追加で管理します.コード1とコード2は本質的に同じですが,前者は素朴寄り実装で,後者はこれを省メモリ化を意識して修正した実装になっています.最終的な出力が等しいことを確認済みです.
コード1
メモリを96GB割り当ててなんとか動きました.計算の順序を工夫したりしたほうがいいかもしれません.
from __future__ import annotations
from functools import lru_cache
from fractions import Fraction
from typing import Dict, List, Tuple
# ============================================================
# SixFrac: exact rational number of the form a / 6^b
# - __add__: align exponents with powers of 6
# - div6(): divide by 6 via b += 1 only (do not touch numerator)
#
# Expected-score DP also becomes exact a/6^b because all branching is uniform over faces.
# ============================================================
MAX_B: int = 180
POW6: List[int] = [1] * (MAX_B + 1)
for i in range(1, MAX_B + 1):
POW6[i] = POW6[i - 1] * 6
class SixFrac:
__slots__ = ("a", "b")
a: int
b: int
def __new__(cls, a: int = 0, b: int = 0) -> SixFrac:
a_i = int(a)
b_i = int(b)
if a_i == 0:
b_i = 0
obj = super().__new__(cls)
obj.a = a_i
obj.b = b_i
return obj
def __hash__(self) -> int:
return hash((self.a, self.b))
def __add__(self, other: SixFrac) -> SixFrac:
if self.a == 0:
return other
if other.a == 0:
return self
if self.b == other.b:
return SixFrac(self.a + other.a, self.b)
if self.b < other.b:
diff = other.b - self.b
return SixFrac(self.a * POW6[diff] + other.a, other.b)
diff = self.b - other.b
return SixFrac(self.a + other.a * POW6[diff], self.b)
def div6(self) -> SixFrac:
if self.a == 0:
return self
nb = self.b + 1
if nb > MAX_B:
raise ValueError(f"Exponent too large: {nb} > {MAX_B}")
return SixFrac(self.a, nb)
def __lt__(self, other: SixFrac) -> bool:
if self.a == 0 and other.a == 0:
return False
if self.b == other.b:
return self.a < other.a
if self.b < other.b:
diff = other.b - self.b
return self.a * POW6[diff] < other.a
diff = self.b - other.b
return self.a < other.a * POW6[diff]
def __le__(self, other: SixFrac) -> bool:
return self == other or self < other
def __eq__(self, other: object) -> bool:
if not isinstance(other, SixFrac):
return False
if self.a == 0 and other.a == 0:
return True
if self.b == other.b:
return self.a == other.a
if self.b < other.b:
diff = other.b - self.b
return self.a * POW6[diff] == other.a
diff = self.b - other.b
return self.a == other.a * POW6[diff]
def to_float(self) -> float:
return self.a / POW6[self.b]
def __repr__(self) -> str:
return f"{self.a}/6^{self.b}"
# ============================================================
# State: counts of faces 1..6 with total <= 5
#
# We index **all** count-vectors (c1..c6) with sum <= 5:
# number of states = C(11, 5) = 462.
#
# Interpretation:
# sum(c1..c6) = k means "k dice are already fixed, and (5-k) dice are still undecided".
# The transition next_states() fixes one more die (adds 1 to some face).
# ============================================================
DiceCounts = Tuple[int, int, int, int, int, int]
StateId = int
# 0..5 : upper (1..6)
# 6 : Choice
# 7 : Four-of-a-kind
# 8 : Full House
# 9 : Small Straight
# 10 : Large Straight
# 11 : Yacht
N_CATS: int = 12
ALL_MASK: int = (1 << N_CATS) - 1
UPPER_MASK: int = (1 << 6) - 1
BONUS_THRESHOLD: int = 63
BONUS_SCORE: int = 35
class State:
__slots__ = ("counts",)
counts: DiceCounts
def __init__(self, counts: DiceCounts) -> None:
assert len(counts) == 6
self.counts = counts
def __hash__(self) -> int:
return hash(self.counts)
def __eq__(self, other: object) -> bool:
return isinstance(other, State) and self.counts == other.counts
def total(self) -> int:
return sum(self.counts)
def is_5kind(self) -> bool:
return any(c == 5 for c in self.counts)
def is_small_straight(self) -> bool:
present = [1 if c > 0 else 0 for c in self.counts]
return (
(present[0] and present[1] and present[2] and present[3]) or
(present[1] and present[2] and present[3] and present[4]) or
(present[2] and present[3] and present[4] and present[5])
)
def is_big_straight(self) -> bool:
present = [1 if c > 0 else 0 for c in self.counts]
return (
(present[0] and present[1] and present[2] and present[3] and present[4]) or
(present[1] and present[2] and present[3] and present[4] and present[5])
)
def next_states(self) -> List[State]:
"""
If total < 5, fix one additional die as each face (6 successors).
If total == 5, there is no successor (already fully fixed).
"""
res: List[State] = []
if self.total() < 5:
for f in range(6):
n = list(self.counts)
n[f] += 1
res.append(State(tuple(n))) # type: ignore[arg-type]
return res
def unfix(self) -> List[State]:
res: List[State] = []
for f in range(6):
if self.counts[f] > 0:
n = list(self.counts)
n[f] -= 1
res.append(State(tuple(n)))
return res
# --- scoring for a fully-fixed (total==5) hand ---
def score_of_cat(self, cat: int) -> int:
"""
Score obtained if we lock this fully-fixed hand into category 'cat'.
Only meaningful when total == 5.
"""
assert self.total() == 5
c = self.counts
dice_sum = sum((i + 1) * c[i] for i in range(6))
if 0 <= cat <= 5:
# upper: sum of that face
return (cat + 1) * c[cat]
if cat == 6:
# Choice
return dice_sum
if cat == 7:
# Four-of-a-kind: sum of dice if any count>=4 else 0
return dice_sum if any(x >= 4 for x in c) else 0
if cat == 8:
# Full House: (3,2) then score is SUM of dice; else 0
has3 = any(x == 3 for x in c)
has2 = any(x == 2 for x in c)
return dice_sum if (has3 and has2) or self.is_5kind() else 0
if cat == 9:
# Small Straight: 15
return 15 if self.is_small_straight() else 0
if cat == 10:
# Large Straight: 30
return 30 if self.is_big_straight() else 0
if cat == 11:
# Yacht: 50
return 50 if self.is_5kind() else 0
raise ValueError(f"invalid cat: {cat}")
# ============================================================
# Enumerate all states with sum <= 5 (462 states), and build transitions
# ============================================================
ID_OF: Dict[State, StateId] = {}
STATE_OF: List[State] = []
def gen_compositions_upto(total: int = 5) -> List[State]:
"""
Generate all 6-tuples of nonnegative integers (c1..c6) with sum <= total.
Count is C(total+6, 6) = C(11, 5) = 462 when total=5.
"""
res: List[State] = []
cur = [0] * 6
def rec(i: int, rem: int) -> None:
if i == 6:
res.append(State(tuple(cur))) # type: ignore[arg-type]
return
for x in range(rem + 1):
cur[i] = x
rec(i + 1, rem - x)
rec(0, total)
return res
for st in gen_compositions_upto(5):
ID_OF[st] = len(STATE_OF)
STATE_OF.append(st)
N_STATES: int = len(STATE_OF) # 462
NEXT: List[List[StateId]] = [[ID_OF[nst] for nst in st.next_states()] for st in STATE_OF]
UNFIX: List[List[StateId]] = [[ID_OF[nst] for nst in st.unfix()] for st in STATE_OF]
START_ALL: StateId = ID_OF[State((0, 0, 0, 0, 0, 0))]
# SCORE[final_id][cat] (only valid when total==5, otherwise unused)
SCORE: List[List[int]] = [[0] * N_CATS for _ in range(N_STATES)]
for sid, st in enumerate(STATE_OF):
if not NEXT[sid]: # total == 5
for cat in range(N_CATS):
SCORE[sid][cat] = st.score_of_cat(cat)
# ============================================================
# DP (expected score)
#
# Add bonus progress state:
# bonus in [0..63], where 63 means ">=63 already secured"
#
# Terminal adds +35 if bonus>=63.
# ============================================================
def clamp_bonus(x: int) -> int:
return BONUS_THRESHOLD if x >= BONUS_THRESHOLD else x
@lru_cache(maxsize=None)
def dp(mask: int, bonus: int, final_id: StateId, rerolls_left: int) -> SixFrac:
# All categories filled: add upper bonus if achieved.
if mask == ALL_MASK:
return SixFrac(BONUS_SCORE, 0) if bonus >= BONUS_THRESHOLD else SixFrac(0, 0)
# In this representation, "final" means total == 5, i.e. NEXT[final_id] is empty.
if NEXT[final_id]:
raise ValueError("dp called with non-final state (total < 5)")
if rerolls_left > 0:
return best_hold(mask, bonus, final_id, rerolls_left)
# Must choose one unfilled category to maximize expected total future score.
best = SixFrac(-10**18, 0) # safe -inf
for cat in range(N_CATS):
if (mask >> cat) & 1:
continue
p = SCORE[final_id][cat]
nmask = mask | (1 << cat)
nbonus = bonus
if 0 <= cat <= 5:
nbonus = clamp_bonus(bonus + p)
val = SixFrac(p, 0) + roll_expect(nmask, nbonus, START_ALL, 2)
if best < val:
best = val
return best
@lru_cache(maxsize=None)
def roll_expect(mask: int, bonus: int, start_id: StateId, next_rerolls_left: int) -> SixFrac:
# Once all categories are filled, remaining dice do not matter.
if mask == ALL_MASK:
return SixFrac(BONUS_SCORE, 0) if bonus >= BONUS_THRESHOLD else SixFrac(0, 0)
# total == 5 <=> fully fixed roll outcome -> hand off to dp
if not NEXT[start_id]:
return dp(mask, bonus, start_id, next_rerolls_left)
acc = SixFrac(0, 0)
for nid in NEXT[start_id]: # length 6 when total < 5
acc = acc + roll_expect(mask, bonus, nid, next_rerolls_left)
return acc.div6()
@lru_cache(maxsize=None)
def best_hold(mask: int, bonus: int, cur_id: StateId, rerolls_left: int) -> SixFrac:
"""
Decide which dice to keep by repeatedly 'unfixing' one die at a time.
cur_id: current kept-dice state (total<=5).
rerolls_left: rerolls available *before* performing the next reroll.
"""
# stop here: reroll the remaining dice once
best = roll_expect(mask, bonus, cur_id, rerolls_left - 1)
# or unfix one more die and continue deciding
for uid in UNFIX[cur_id]:
val = best_hold(mask, bonus, uid, rerolls_left)
if best < val:
best = val
return best
def expected_score_optimal() -> SixFrac:
# start with no categories filled, upper sum=0, and 2 rerolls available for the first turn.
return roll_expect(0, 0, START_ALL, 2)
if __name__ == "__main__":
ex = expected_score_optimal()
print("Optimal expected total score as SixFrac a/6^b:")
print(Fraction(ex.a, 6 ** ex.b))
print(f"approx = {ex.to_float():.12f}")コード2
コード1を省メモリ化しています.ターン途中の状態をlru_cacheで保持しないこと,SixFracではなく分子のみを保持することが大きな違いです.
from __future__ import annotations
from fractions import Fraction
from typing import Dict, List, Optional, Tuple
# ============================================================
# Exact-integer representation
#
# If r categories remain, every value stored in GAME_VALUE has the
# common denominator DENOMINATOR[r] = 6 ** (15 * r).
#
# One turn rolls at most 15 dice: 5 initially and at most 5 in each reroll.
# Padding to this common denominator is exact. The main DP therefore stores
# only integer numerators and creates a Fraction only for final output.
# ============================================================
DiceCounts = Tuple[int, int, int, int, int, int]
StateId = int
# 0..5 : upper (1..6)
# 6 : Choice
# 7 : Four-of-a-kind
# 8 : Full House
# 9 : Small Straight
# 10 : Large Straight
# 11 : Yacht
N_CATS: int = 12
ALL_MASK: int = (1 << N_CATS) - 1
UPPER_MASK: int = (1 << 6) - 1
BONUS_THRESHOLD: int = 63
BONUS_SCORE: int = 35
DENOMINATOR: List[int] = [6 ** (15 * r) for r in range(N_CATS + 1)]
POW6_SMALL: Tuple[int, ...] = tuple(6**i for i in range(6))
class State:
__slots__ = ("counts",)
counts: DiceCounts
def __init__(self, counts: DiceCounts) -> None:
assert len(counts) == 6
self.counts = counts
def __hash__(self) -> int:
return hash(self.counts)
def __eq__(self, other: object) -> bool:
return isinstance(other, State) and self.counts == other.counts
def total(self) -> int:
return sum(self.counts)
def is_5kind(self) -> bool:
return any(count == 5 for count in self.counts)
def is_small_straight(self) -> bool:
present = [count > 0 for count in self.counts]
return (
all(present[0:4])
or all(present[1:5])
or all(present[2:6])
)
def is_big_straight(self) -> bool:
present = [count > 0 for count in self.counts]
return all(present[0:5]) or all(present[1:6])
def next_states(self) -> List[State]:
"""Return the six states obtained by fixing one additional die."""
if self.total() == 5:
return []
result: List[State] = []
for face in range(6):
counts = list(self.counts)
counts[face] += 1
result.append(State(tuple(counts))) # type: ignore[arg-type]
return result
def unfix(self) -> List[State]:
"""Return states obtained by removing one kept die."""
result: List[State] = []
for face in range(6):
if self.counts[face] == 0:
continue
counts = list(self.counts)
counts[face] -= 1
result.append(State(tuple(counts))) # type: ignore[arg-type]
return result
def score_of_cat(self, cat: int) -> int:
"""Return the score for assigning this completed hand to cat."""
assert self.total() == 5
counts = self.counts
dice_sum = sum((face + 1) * counts[face] for face in range(6))
if 0 <= cat <= 5:
return (cat + 1) * counts[cat]
if cat == 6:
return dice_sum
if cat == 7:
return dice_sum if any(count >= 4 for count in counts) else 0
if cat == 8:
has3 = any(count == 3 for count in counts)
has2 = any(count == 2 for count in counts)
return dice_sum if (has3 and has2) or self.is_5kind() else 0
if cat == 9:
return 15 if self.is_small_straight() else 0
if cat == 10:
return 30 if self.is_big_straight() else 0
if cat == 11:
return 50 if self.is_5kind() else 0
raise ValueError(f"invalid category: {cat}")
# ============================================================
# Enumerate the 462 partial/completed hands and build transitions.
# ============================================================
def gen_compositions_upto(total: int = 5) -> List[State]:
"""Generate all six-component count vectors whose sum is at most total."""
result: List[State] = []
current = [0] * 6
def rec(index: int, remaining: int) -> None:
if index == 6:
result.append(State(tuple(current))) # type: ignore[arg-type]
return
for count in range(remaining + 1):
current[index] = count
rec(index + 1, remaining - count)
rec(0, total)
return result
ID_OF: Dict[State, StateId] = {}
STATE_OF: List[State] = []
for state in gen_compositions_upto(5):
ID_OF[state] = len(STATE_OF)
STATE_OF.append(state)
N_STATES: int = len(STATE_OF)
assert N_STATES == 462
TOTAL: List[int] = [state.total() for state in STATE_OF]
BY_TOTAL: List[List[StateId]] = [
[sid for sid in range(N_STATES) if TOTAL[sid] == total]
for total in range(6)
]
FULL_IDS: List[StateId] = BY_TOTAL[5]
NEXT: List[List[StateId]] = [
[ID_OF[next_state] for next_state in state.next_states()]
for state in STATE_OF
]
UNFIX: List[List[StateId]] = [
[ID_OF[previous_state] for previous_state in state.unfix()]
for state in STATE_OF
]
START_ALL: StateId = ID_OF[State((0, 0, 0, 0, 0, 0))]
SCORE: List[List[int]] = [[0] * N_CATS for _ in range(N_STATES)]
for sid in FULL_IDS:
for category in range(N_CATS):
SCORE[sid][category] = STATE_OF[sid].score_of_cat(category)
UNFILLED_CATEGORIES: List[List[int]] = [
[category for category in range(N_CATS) if not (mask >> category) & 1]
for mask in range(1 << N_CATS)
]
MASKS_BY_FILLED_COUNT: List[List[int]] = [
[mask for mask in range(1 << N_CATS) if mask.bit_count() == filled]
for filled in range(N_CATS + 1)
]
def possible_bonuses(upper_mask: int) -> List[int]:
"""Return all capped upper subtotals possible for these filled categories."""
values = {0}
for category in range(6):
if not (upper_mask >> category) & 1:
continue
face = category + 1
values = {
min(BONUS_THRESHOLD, subtotal + face * count)
for subtotal in values
for count in range(6)
}
return sorted(values)
VALID_BONUSES: List[List[int]] = [
possible_bonuses(upper_mask) for upper_mask in range(1 << 6)
]
# ============================================================
# Turn-local exact DP
#
# These functions allocate only a few arrays of length 462. Their values are
# discarded after one (mask, bonus) state has been evaluated, so no turn-level
# state is kept in the permanent game DP.
# ============================================================
def complete_numerators(leaf: List[int]) -> List[int]:
"""
Calculate the expectation after rolling every die outside a hold.
If completed-hand values leaf[h] have common denominator D, the result for
a partial hand containing k fixed dice has denominator D*6**(5-k).
Only numerators are stored. Each level sums its six equally likely
successors, so no integer division is required.
"""
result = [0] * N_STATES
for sid in FULL_IDS:
result[sid] = leaf[sid]
for total in range(4, -1, -1):
for sid in BY_TOTAL[total]:
result[sid] = sum(result[next_id] for next_id in NEXT[sid])
return result
def use_one_reroll(leaf: List[int]) -> List[int]:
"""
Optimize one reroll and return completed-hand values.
If leaf uses denominator D, the return value uses D*6**5. Holding k dice
naturally has denominator D*6**(5-k); multiplying its numerator by 6**k
puts every hold choice over the same denominator before comparison.
"""
completed = complete_numerators(leaf)
best = [
completed[sid] * POW6_SMALL[TOTAL[sid]]
for sid in range(N_STATES)
]
# best[s] becomes the maximum over all componentwise subhands of s.
for total in range(1, 6):
for sid in BY_TOTAL[total]:
value = best[sid]
for previous_id in UNFIX[sid]:
if value < best[previous_id]:
value = best[previous_id]
best[sid] = value
result = [0] * N_STATES
for sid in FULL_IDS:
result[sid] = best[sid]
return result
def evaluate_turn(leaf: List[int]) -> int:
"""
Evaluate the initial roll followed by at most two optimal rerolls.
If leaf uses denominator D, the returned numerator uses D*6**15. Keeping
all five dice is a hold candidate, so a reroll is never forced.
"""
after_first_reroll = use_one_reroll(leaf)
after_second_reroll = use_one_reroll(after_first_reroll)
initial_roll = complete_numerators(after_second_reroll)
return initial_roll[START_ALL]
# ============================================================
# Game DP
#
# game_value[mask][bonus] stores only a numerator. If r categories are
# unfilled, its implicit denominator is DENOMINATOR[r]. No partial-hand or
# reroll state is retained after the current game state is evaluated.
# ============================================================
def expected_score_optimal(*, verbose: bool = False) -> Fraction:
"""Return the exact optimal expected total score as a reduced Fraction."""
game_value: List[List[Optional[int]]] = [
[None] * (BONUS_THRESHOLD + 1) for _ in range(1 << N_CATS)
]
# With every category filled, only the upper bonus remains.
for bonus in VALID_BONUSES[UPPER_MASK]:
game_value[ALL_MASK][bonus] = (
BONUS_SCORE if bonus >= BONUS_THRESHOLD else 0
)
# States with r unfilled categories depend only on states with r-1.
for remaining in range(1, N_CATS + 1):
filled = N_CATS - remaining
next_denominator = DENOMINATOR[remaining - 1]
if verbose:
state_count = sum(
len(VALID_BONUSES[mask & UPPER_MASK])
for mask in MASKS_BY_FILLED_COUNT[filled]
)
print(
f"remaining categories: {remaining:2d}; "
f"game states: {state_count}"
)
for mask in MASKS_BY_FILLED_COUNT[filled]:
unfilled_categories = UNFILLED_CATEGORIES[mask]
valid_bonuses = VALID_BONUSES[mask & UPPER_MASK]
for bonus in valid_bonuses:
leaf = [0] * N_STATES
# At zero rerolls, choose the best unfilled category.
for hand_id in FULL_IDS:
best_value = -1
for category in unfilled_categories:
points = SCORE[hand_id][category]
next_mask = mask | (1 << category)
next_bonus = bonus
if category < 6:
next_bonus = min(BONUS_THRESHOLD, bonus + points)
continuation = game_value[next_mask][next_bonus]
if continuation is None:
raise RuntimeError(
"missing successor state: "
f"mask={next_mask}, bonus={next_bonus}"
)
# Both terms use DENOMINATOR[remaining - 1].
candidate = points * next_denominator + continuation
if best_value < candidate:
best_value = candidate
leaf[hand_id] = best_value
# This adds exactly 15 factors of 6 to the common denominator.
game_value[mask][bonus] = evaluate_turn(leaf)
numerator = game_value[0][0]
if numerator is None:
raise RuntimeError("initial state was not computed")
# Fraction is constructed only once, after the integer DP has finished.
return Fraction(numerator, DENOMINATOR[N_CATS])
if __name__ == "__main__":
exact = expected_score_optimal(verbose=True)
print("Optimal expected total score:")
print(exact)
print(f"approx = {float(exact):.12f}")